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1. Sticky:[March] Rorqual and Mining changes - in Upcoming Feature and Change Feedback Center [original thread]
""Initial activation of the PANIC module would require the Rorqual to have an active target lock on an asteroid."" You should also extend this to locking an Ice Block, just in case you guys ever decide it's a good idea for a Roqual to boost ice m...
- by Patrice Macmahon - at 2017.02.24 03:23:12
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2. Large Hybrids: Target Painter or Third Tracking Computer? - in Ships and Modules [original thread]
The solution for rail guns is neither web nor tracking computer, It's your MWD. With Two tracking scripted TC's and Javelin ammo you are able to blap frigs from the 25km-100km range. There are only two major pockets off the top of my head that a...
- by Patrice Macmahon - at 2017.02.20 15:04:08
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3. LVL 1-3 Amarr Mission Fit for New Player - in Ships and Modules [original thread]
Level I and level II blitzing: Hands down, grab a sniper destroyer. Use long range guns, low slot damage booster, tracking computer and an AB. 99% of everything a level 1 or 2 will throw at you are frigates that cannot do damage past 10 km. So se...
- by Patrice Macmahon - at 2017.02.15 22:10:19
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4. Kronos Level IV's - Blasters Or Rails - in Ships and Modules [original thread]
Did LOT of shooting this weekend... Rails are significantly safer, and you are much less likely to agro the full room due to positioning. Blaster Kronos can shoot out a full room of agro fairly quickly, but you are burning through cap boosters to...
- by Patrice Macmahon - at 2017.01.31 15:08:30
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5. Kronos Level IV's - Blasters Or Rails - in Ships and Modules [original thread]
Inir Ishtori wrote: This is what both Pyfa an EFT show me with all skills at level 5: http://imgur.com/a/D3P65 Upper line is a blaster Kronois, lower is a rail one. *Noted* Using your fit with only the gun and ammo swaps. Added in the...
- by Patrice Macmahon - at 2017.01.27 20:59:32
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6. Kronos Level IV's - Blasters Or Rails - in Ships and Modules [original thread]
Inir Ishtori wrote: Patrice Macmahon wrote: Javelin Rails with two tracking computers and Muraders V out DPS's a Blaster Null Kronos at 25km. You can check the EFT dps graph to confirm numbers. Standard Antimater Rails out DPS's the Javeli...
- by Patrice Macmahon - at 2017.01.27 18:55:51
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7. Kronos Level IV's - Blasters Or Rails - in Ships and Modules [original thread]
@ Arthur I did some testing and such with it last night. Javelin Ammo has come down considerably in price and is now more than viable as a cost effect DPS enhancer, and it bumps up tracking by quite a bit ta boot. I tried both Blaster and Rails ...
- by Patrice Macmahon - at 2017.01.27 16:05:57
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8. Kronos Level IV's - Blasters Or Rails - in Ships and Modules [original thread]
hmskrecik wrote: Patrice Macmahon wrote: I first got in my Kronos pre-MJD and bastion module, so I may have some hold overs from learning how to fly it back then. The thing which may have slipped your attention is the falloff bonus given t...
- by Patrice Macmahon - at 2017.01.26 22:44:30
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9. Kronos Level IV's - Blasters Or Rails - in Ships and Modules [original thread]
voetius wrote: I like the Kronos but it doesn't work for every mission. For Damsel, Stop the Thief, Serpentis Blockade, it is good. OTOH Dread Pirate Scarlet would need a MJD to position as the final room ships tend to stay out of optimal and ...
- by Patrice Macmahon - at 2017.01.26 22:35:10
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10. Kronos Level IV's - Blasters Or Rails - in Ships and Modules [original thread]
Wolfgang Jannesen wrote: They'll both work, some people advocate keeping both to switch between depending on missions. I'm almost married to MWD Blaster fits though. Honestly for a L4 either will work just fine It's about overall efficiency....
- by Patrice Macmahon - at 2017.01.26 22:20:57
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11. Kronos Level IV's - Blasters Or Rails - in Ships and Modules [original thread]
@ Chainsaw - I don't remember blasters being this effective at level IV's. Fair point. For comparison, with an 800 DPS Rail fit, I can do a full clear on Dread Pilot Scarlet in 16 minutes against Blood Raider / Guristas. 18 million bounty tick. ...
- by Patrice Macmahon - at 2017.01.26 22:02:22
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12. Kronos Level IV's - Blasters Or Rails - in Ships and Modules [original thread]
That doesn't make sense. Rails can blitz and full clear Damsel just fine (under 14 minutes). Full bounties in a single "Tick". Use an AB to get angular down and you mow through the cruisers that get to close. THATS the paradigm shift I'm talking ...
- by Patrice Macmahon - at 2017.01.26 17:03:26
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13. Kronos Level IV's - Blasters Or Rails - in Ships and Modules [original thread]
So it's not a game mechanic shift then. Okiday.
- by Patrice Macmahon - at 2017.01.26 16:25:46
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14. Gunnery accuracy mechanics? - in Ships and Modules [original thread]
Super cheap and easy way to fly parallel to a ship. Make sure you can see velocity on your overview. Set speed to match the playe.... I mean NPC you are wanting to shoot. You may have to settle for max speed if it is faster than you. "Look" at ...
- by Patrice Macmahon - at 2017.01.26 15:39:33
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15. Other than a marauder....... - in Ships and Modules [original thread]
Donnachadh wrote: A lot of debate about Marauders in a topic where the OP specifically stated they wanted info on ships other than the Marauders, OH well EvE players doing what EvE players do. OP, any ship that is capable of running level 4's ...
- by Patrice Macmahon - at 2017.01.26 15:23:44
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16. Kronos Level IV's - Blasters Or Rails - in Ships and Modules [original thread]
Since coming back to the game, I've seen a distinct trend in how players are fitting their Kronos, and I would appreciate alternate perspectives to understand why, or understand if a game mechanic has changed to cause the shift. People are fittin...
- by Patrice Macmahon - at 2017.01.26 15:22:33
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17. Other than a marauder....... - in Ships and Modules [original thread]
Muraders are designed for damage application at range. And for best results against level IV's, you want long range weapon systems that can apply full 800-1000 DPS damage to at least 45-60km (That's non-bling to bling fit). If you are short range ...
- by Patrice Macmahon - at 2017.01.26 15:07:46
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18. Other than a marauder....... - in Ships and Modules [original thread]
Fair point. I was going off the original posters salvage remark. MTU and 3x tractors could definitely clean sweep a site in short order. No arguments here. even then I would still be in favor of extended MTU drops during long missioning sessions a...
- by Patrice Macmahon - at 2017.01.25 22:23:08
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19. Thanatos ratting fit - in Ships and Modules [original thread]
I've just recently came back to eve after a extended break... Is this what skill injectors have done to the game? By the time you hit Capital class ships you should have an idea of how to fly / fit one... *facepalm* *Spools up locator agent* I...
- by Patrice Macmahon - at 2017.01.25 22:03:48
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20. Other than a marauder....... - in Ships and Modules [original thread]
Arthur Aihaken wrote: Patrice Macmahon wrote: salvaging as you go causes a real drop in efficiency, either as a loss in mission times, or lack or overall income boost due to leaving modules on grid. Only if you're not running a Marauder. ...
- by Patrice Macmahon - at 2017.01.25 21:29:48
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